Composer for Games

& Interactive Media

Throughout my professional career, I have dedicated myself to creating, performing, and teaching music, with a particular passion for bringing stories and interactive worlds to life through original composition. Drawing from a foundation in jazz, orchestral writing, and contemporary production, I create emotionally driven scores for video games, film, and interactive media that blend memorable melodies with cinematic depth.

My recent work includes original soundtracks for indie game projects, commercially released music packs for game developers, and adaptive music implementation using FMOD. In 2026, my work was recognized with Second Place in the Toby Weiss Composition Competition. Whether writing sweeping orchestral themes, atmospheric exploration music, or high-energy combat cues, my goal is always to create music that strengthens gameplay, supports the narrative, and leaves a lasting impression.

Alongside my work as a composer, I have enjoyed helping others develop their musical abilities as an Adjunct Music Instructor at New York University, as well as teaching privately in the United States, Japan, and Italy. I hold a Master of Music from New York University, and continue to combine my background as a performer, educator, and composer while collaborating closely with developers to help bring their creative vision to life.

Professional Highlights

  • 🏆 2026 Toby Weiss Composition Competition winner

  • 🎓 Master of Music — New York University (Jazz Performance)

  • 🎮 Published composer on the Unity and Unreal Engine marketplaces

  • 🎼 Original music for games, trailers, and interactive media

  • 🎵 Experience with adaptive music implementation in FMOD

  • 🎸 18+ years of professional teaching, performing, recording, and composing

  • 🎻 Specializing in JRPG, fantasy, orchestral, cinematic, and adaptive game music